Rubbish Bin

I wanted to create an asset with more elements to it which would have more function from a game play point of view (I imagined you could hit this with a car and see it split apart into multiple parts)

First asset in a series of assets I created which are just normal objects I encounter around town.

The high and low poly models were created in Maya and the textures were created in Substance and Photoshop. Rendered in Marmoset