This is my entry for the Search for a Star Environment Art contest. for stage 2 I was given a selection of concept art pieces which I had to pick one and recreate in UE4.
All the tileable work was created within Substance Designer. I knew I wanted to do it this way and use tessellation in UE4 instead of sculpting each piece, tessellation gave more variation and a nice silhouette. The other pieces in the scene were created in ZBrush and textured in Substance. Rendered in UE4.