Strange Foliage Diorama

The foliage was created in ZBrush and textured in Substance. The tree texture was created in Substance also. I could have sculpted the whole tree as one unique model but I decided this project would be a good opportunity to get to grips with SpeedTree and practice the Speedtree to UE4 workflow. Rendered in UE4.

Strange Foliage Diorama Fly-through

This piece of work was picked as the front cover for the Degree Show guide book at my uni.

This piece of work was picked as the front cover for the Degree Show guide book at my uni.

Work on display at the Degree Show

Work on display at the Degree Show